Augmented Reality in Architectural Construction, Inspection, and Renovation

Anthony Webster (1), Steven Feiner (2), Blair MacIntyre (3), William Massie (4), Theodore Krueger (5).

1. Associate Professor of Architecture, Graduate School of
Architecture, Columbia University. Associate Member, ASCE.
2. Associate Professor of Computer Science, School of Engineering
and Applied Science, Columbia University.
3. Graduate Research Assistant, Department of Computer Science.
4. Adjunct Assistant Professor of Architecture, Columbia University
5. Adjunct Associate Professor of Architecture, Columbia University

Abstract:

We describe our preliminary work in using "augmented reality" techniques to develop improved methods for the construction, inspection and renovation of architectural structures. "Augmented reality" refers to the use of a head-worn interface to overlay graphics and sounds on a person's naturally occurring visual and audial perceptions. As the person moves about, the position and orientation of his or her head is tracked, allowing the overlaid graphics to remain tied to the physical world. We illustrate our existing augmented reality system that shows the location of columns behind a finished wall, the location of re-bars inside one of the columns, and a structural analysis of it. Our preliminary work in developing an augmented reality system for improving the construction of spaceframes is discussed. We briefly describe our preliminary work on a outdoor augmented reality system that will overlay information about the nearby environment on a person's normal vision. Potential uses of more advanced augmented reality systems are discussed.

Introduction

A variety of computer technologies and computer science techniques are now used by researchers aiming to improve aspects of architectural design, construction and maintenance. Virtual reality systems are used to envision modified cityscapes, and to assess the impact of proposed buildings (Novitski 1994). Both virtual reality and desktop-based computer systems are currently used in demonstration testbeds to simulate complex construction operations. These systems promise to improve the optimization of construction operations and to allow checks of constructability and maintainability before building materials are ordered (Virtual 1995, Oloufa 1993); integrated structural, architectural, mechanical building databases are being combined with engineering expertise into knowledge-based systems for improving the design process (Myers et. al. 1992). Robotics systems, mostly adapted from the automotive industry, have also been used recently in experimental and commercial attempts to automate various aspects of building construction (Webster 1994, Richards 1994).

Augmented Reality Applications in Architecture and Structural Engineering

Recent advances in computer interface design, and the ever increasing power and shrinking size of computers, have recently combined to make the use of "augmented reality" possible in demonstration testbeds for building construction, maintenance and rennovation. In the spirit of the first see-through head-mounted display developed by Sutherland (Sutherland, 1968), we and other researchers (e.g., (Robinett, 1992; Caudell & Mizell, 1992; Bajura & Neumann, 1995)) use the term "augmented reality" to refer to enrichment of the real world with a complementary virtual world. We define an "augmented reality system" as a head-worn interface that overlays graphics and sound on a person's naturally occurring visual and audial perceptions. Augmented reality systems also track users in space, so that visual information provided by them can be tied to the physical environment. We refer to "augmented realities" as the graphics and sounds produced by the system. Unlike virtual realities, which use virtual worlds to replace the real world, augmented realities enhance the real world by superposing information onto it. The spatial tracking capabilites of augmented reality systems distinguishes them from the heads up displays featured in some wearable computer systems (Jobsite 1993, Patents 1994).

As part of a program aimed at developing a variety of high performance user interfaces, we have begun work on three augmented reality systems for use in structural engineering and architectural applications. The first, called "Architectural Anatomy," creates an augmented reality that shows users portions of Columbia's Schapiro Center for Engineering and Physical Science Research that are hidden behind architectural or structural finishes, and allows them to see additional information about the hidden objects. We have built structural and architectural models of parts of the Schapio building, including Professor Feiner's lab, which provide data for use in this "x-ray vision" demonstration testbed system. The model is based on the as-built construction drawings provided by the building's architects. Our prototype application overlays a graphical representation of portions of the building's structural systems over a user's view of the room in which they are standing. A head-mounted display/tracker provides a user with monocular augmented graphics and tracks her head ultrasonically (figure 1). Figure 2 is a view of a corner of Professor Feiner's lab photographed through a version of our see-through head-mounted display that is designed to be worn by a 35mm camera. A corner of the ultrasonic tracker transmitter can be seen at the lower left. The overlaid virtual world visible in this figure includes the outlines of parts of three support columns and the space between the structural concrete floor and the raised lab floor above it. The middle, larger column is inside the protrusion in the corner. The two other, smaller columns are actually located in nearby rooms. The X11 cursor is visible near the desk. Our prototype allows the user to select a column by clicking a mouse in order to see more information about it. In Figure 3, the user has looked down and slightly to the left and has selected the middle column that contained the cursor in figure 2. This causes the outlines of the other support structures to dim. (This project's display hardware is one-bit deep, so dimming is accomplished through the use of different line styles; in this case, dotted lines.) As shown in figure 3, the re-bar inside the column is revealed and a structural analysis of the column is presented to the user. The analysis is provided by Dast, a commercially available structural analysis and design program (Das, 1993).

The augmented reality system's monocular graphics are provided by a Reflection Technology Private Eye display and a mirror beam splitter. A Logitech ultrasonic tracker to provides position and orientation tracking (the display and triangular tracker are shown in figure 1). The display's graphics are rendered at 720x280 resolution and, in the application described here, include 3D vectors without hidden-line removal. We provide support for 2D applications like the column structural analysis through a full memory-mapped X11 Window System (Scheifler & Gettys, 1986) server. The X11 bitmap is treated as if it were projected onto a portion of the surface of a virtual sphere surrounding the user and is composited with the bitmap containing the 3D graphics for presentation on the head-mounted display (Feiner et al., 1993). Our augmented reality testbed allows an X11 window to be positioned so that a selected point on the window is fixed at an arbitrary position within the 3D world. We refer to such windows as world- fixed windows to distinguish them from windows that are fixed to the display itself or to the body- tracked virtual sphere. Building on our work on knowledge-based augmented reality for maintenance and repair (Feiner, MacIntyre, & Seligmann, 1993), we are developing a knowledge-based system that will dynamically control which parts of the structural system are displayed to satisfy the user's goals in exploring the environment.

Our second augmented reality system aims to improve aspects of spaceframe construction. Spaceframes are typically made from a large number of similar size and shape components (typically cylindrical struts and spherical nodes). Although the exterior dimensions of all the members may be identical, the forces they carry, and therefore their inner diameters, vary with their position in the structure. Consequently it is relatively easy to assemble pieces in the wrong position - which if undetected could lead to structural failure. Our augmented reality construction system is designed to guide workers through the assembly of a spaceframe structure, to improve the probability that each member is properly placed and fastened.

Our prototype spaceframe structure, shown in figure 4, is a diamond shaped, full-scale aluminum system manufactured by Starnet International (Starnet 1995). We have created a geometric computer model of the spaceframe, an ordered list of assembly steps, and a digitized set of audio files containing instructions for each step. Our headworn augmented reality interface includes a Virtual IO vga-compatible stereoscopic display with integral headphones and orientation tracking, and an optical target (figure 5). Position tracking is provided by a ______, which tracks the head-mounted optical target. The interface also includes a ________________ holstered bar code reader.

The spaceframe is assembled one component (strut or node) at a time. For each step of construction, the augmented reality system:

{Paragraph on system's hardware and software feature sets here. [See the paragraph on the architectural anatomy system. In my humble opinion it would also help to give a brief accounting of the computer(s) and OS that the system runs on, and the languages used to code everything - this info could also be added to the description of the Architectural anatomy system]. }

We are currently developing a flowchart of spaceframe assembly steps and worker queries, which we will use as the basis for a rule-based set of assembly instructions. The rule-based system will also include context-sensative help, and operate in "beginner" and "expert" modes -- accommodating users with varying levels of experience. We also plan to incorporate a tracking system that will track each spaceframe component. This will allow better verification of the installation of each piece, and adherence to the proper assembly sequence.

[I have no problem with leaving the following outdoor stuff completely out of this paper. Please note, however, that it was mentioned in the abstract as accepted by the ASCE. What do you think?].

Our third augmented reality system, when complete, will help users located at portions of Columbia's campus to navigate outdoors, to obtain historical information about their environment, and to see the location of buried infrastructure. This system features the see-through interface, sound system and orientation tracking used in the spaceframe project, but relies on a differential global positioning system for position tracking.

To date, we have mapped the location of tunnels underneath the Columbia campus and created 3-dimensional computer models of them. These models will be used to create an augmented reality showing them superposed over a user's normal view. This x-ray vision feature will also be used to show users the locations of campus buildings obscured from view. Historical information about the University and its buildings will be presented to users on a hand-held tablet sized computer. The historical information has been compiled and organized into an HTML - format, hypertext database (figure 6), similar to databases we have previously created for some major American architectural works (Webster 1996).

{Paragraph on system's hardware and software feature sets here…}

We expect to have the complete demonstration-testbed system working by the end of March, 1996, and to report more about it when we deliver this paper.

Conclusions

We believe that the work described in this paper demonstrates the potential of augmented reality's x-ray vision and instructional guidance capabilities for improving architectural construction, inspection, and renovation. Future versions of systems with x-ray vision capabilities may allow maintenance workers to see and avoid hidden features such as buried infrastructure, electrical wiring, and structural elements. This promises to both speed up maintenance operations and to reduce the amount of accidental damage they currently cause. Future versions of our space-frame system may guide construction workers through the assembly of actual buildings and help to improve the quality of their work. Inspectors with augmented reality interfaces may be similarly guided through their jobs - allowing them to work without reference to construction drawings and ensuring that every item which needs to be checked is in fact inspected.

The potential impact of augmented reality on architecture and structural engineering will increase as the technology is tied to other emerging technologies. For example, the addition of knowledge based expert systems (Myers 1992) to the core augmented reality technology described here could yield systems capable of training workers at actual construction sites while they work to assemble a real building. Such real-time at-site training systems could guide even completely inexperienced users through complex construction operations. Over time, the continued evolution and integration of these and other technologies may yeild systems that improve both the efficiancy and the quality of building construction, maintainence and rennovation.

[Paragraph on caveats, need for future work, etc.??].

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