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1st Columbia Invitational

October 28, 2006

Results:

UNDER 145, BEGINNER
1st: John Horneff (COLUMBIA)
2nd: Eric Wayman (RUTGERS)
3rd: Amar Patel (COLUMBIA)

145-159.9, BEGINNER
1st: Caldwell Powell (COLUMBIA)
2nd: Shane Miller (RUTGERS)
3rd: Derek Seehausen (COLUMBIA)
4th: Robert Henehan (YALE)

176-199.9, BEGINNER
1st: Daniel Mifflin (YALE)
2nd: Asad Mughal (RUTGERS)
3rd: Nick Cummins (COLUMBIA)
4th: Alex Chang (COLUMBIA)

OVER 225, BEGINNER
1st: Leo Barinov (RUTGERS)
2nd: Andrew Zimmerman (COLUMBIA)

UNDER 145, ADVANCED
1st: Nick Okamoto (COLUMBIA)
2nd: Rooz Badii (COLUMBIA)
3rd: Chirag Kumar (COLUMBIA)

145-159.9, ADVANCED
1st: Ben Jacobs (COLUMBIA)
2nd: Val de Lane (RUTGERS)
3rd: Steve Lin (RUTGERS)
4th: Tony Morgano (RUTGERS)

160-175.9, ADVANCED
1st: Matteo Caligaris (COLUMBIA)
2nd: Nick Tenev (COLUMBIA)
3rd: Mahdi Rahgfar (COLUMBIA)
4th: Mike Ahn (Yale)

176-199.9, ADVANCED
1st: Levi Weikel-Madgen (YALE)
2nd: Adam Margolin (COLUMBIA)
3rd: Matt Huttner (YALE)
4th: Jason Merkin (RUTGERS)

 

Tournament Rules:

1) Legal Techniques :
    * Any kind of choke (except for using the hand to close the wind pipe).
    * Any Arm lock, Shoulder lock, or Wrist lock
    * Any Leg Lock (includes kneebars and figure four toe holds) or Ankle Lock
    * Neck cranks (except for the "Full Nelson" and "Crucifix")

2) Illegal Techniques :
    * "Full Nelson" and "Crucifix"
    * No heelhooks, inverted heelhooks, reverse heelhooks (twisting leglocks that at! tack the knee)
    * No spinal or hip submissions (Twister, freestyle guillotine)
    * No slamming (from the guard or takedowns)
    * No scissors leg takedown
    * No grabbing clothing
    * No striking of any kind
    * No eye gouging or fish hooking
    * No grabbing the ears
    * No hair pulling
    * No finger or toe locks
    * No thumbing
    * No scratching and pinching
    * No kicking
    * No biting
    * No touching groin area
    * No hands, knees or elbows on face
    * No slippery substances allowed on body or clothing

Control on all takedowns and sweeps must be exhibited for one second:

Takedown: 2 points
Grappler A initiates a maneuver in which Grappler B goes from standing or on one knee/both knees to lying prone on back or butt or hip, or with three body parts (any combination of knees and hands/arms) touching the ground, for one second

Takedown directly into the cross side position: 4 points

Sweep: 2 points
Grappler A executes a maneuver from the guard or half-guard in which Grappler B has gone from the top position to lying prone on back or butt or hip, or with three body parts (any combination of knees and hands/arms) touching the ground, for one second

Jumping to the guard (any guard) from the standing position: 0 points awarded

Escapes/Reversals: 0 points
Escaping an inferior position or reversing the top and bottom positions while in an inferior position

Points will only be awarded for positions held for three seconds.

Passing the Guard: 3 points
Pass the guard or half-guard to the cross side or north south position

Knee on stomach: 0 points

Mount: 4 points

Back mount with both hooks: 4 points

Repeat points for the same position:
Grappler A has received points for establishing a position on Grappler B:
For Grappler A to get points for the same position again later in time, Grappler B must have escaped the position that Grappler A was controlling, or be put into a different position by Grappler A, for at least three seconds.
   
No backing out of the guard: If Grappler A jumps guard, or is taken down or swept by Grappler B, Grappler B cannot stand up and flee the guard of Grappler A in an attempt to force Grappler A to stand up so they can start from the standing position again.  Grappler B MUST engage the guard.  Flagrant abuse will result in a two point penalty for the first and second attempts and the third will result in disqualification.

Advantages:
Advantages will only decide a match in the event of a tie
One advantage can be awarded, in the discretion of the referee for each near submission attempt, near takedown, near sweep or near guard pass or taking of a position but not holding it for the required three seconds.

Match ends in submission, points or referree's decision in the even of a tie score.
                           
No overtime: in the event of a tie on points (and advantages) as well, the decision will be up to the referee

ULTIMATE DISCRETION OF ALL RULINGS IS UP TO THE REFEREE

Clothing:
Grapplers will be weighed in the clothes that they are going to compete in
Must wear top and bottom (shorts or pants AND shirt)
Mouthpiece is encourage but not required
Wrestling shoes are allowed
Protective braces and headgear are allowed as long as there are no exposed metal pieces which are dangerous to the opposing grappler