.PROC,KERHELP.
  $REPLACE(ZZZKHLP)
$REVERT(NOLIST)
.DATA,ZZZKHLP.
 
 SET File-type Ascii
 
ASCII  files  are  files of text.   The
ASCII character set is an international
standard  consisting  of  95  printable
characters  (including  a  blank space)
and  33  other  'characters'.   You can
create an  ASCII  file on the Cyber  by
using one of the Cyber editors,  FSE or
XEDIT,  or by giving the  TEXT  command
when your terminal is in ASCII mode.
 
.EOR
 
 SET File-type Binary
 
BINARY  files contain information,  but
this data is not in the form  of  text;
it is stored as a sequence of yes-or-no
BITS of data.   Kermit reads and writes
BINARY files bit by bit.   When writing
a  BINARY  file,  Kermit  may add extra
bits to the end of the file to fill out
the last word.   If you have  a  binary
file  (not a text file)  which you wish
to transfer from one micro  to  another
via  the  Cyber,  you  may  want  Cyber
Kermit  to  receive  and  send  it as a
KERMIT file.
 
.EOR
 
 SET File-type Kermit
 
A  KERMIT  file  is  a  special kind of
binary file.   You  should  not  use  a
KERMIT file to store text.   You should
use  a  KERMIT  file only if you do NOT
wish to use your file on the  Cyber  or
on  the  Amdahl.   The  advantage  of a
KERMIT  file is that Cyber Kermit  does
not  append data to the file to make it
conform to the Cyber's large  wordsize.
KERMIT  files  make sense only to Cyber
Kermit;  they are useless for any other
purpose.
 
.EOR
 
 SET File-type Display
 
DISPLAY  code  files are files of text.
Almost  all  compilers  on  the   Cyber
accept only DISPLAY code input;  if you
are  transferring  a program text,  you
probably need to  SET  the File-type to
DISPLAY.   DISPLAY  code  files contain
only sixty-four  printable  characters.
There  are  no  lower-case  letters  in
DISPLAY  code files,  so they are some-
times called  'upper-case' files.   You
can create a  DISPLAY  code file on the
Cyber by using one of the Cyber editors
FSE  or  XEDIT,  or by giving the  TEXT
command when your terminal is in NORMAL
mode.
 
.EOR
 
 SET File-type Eight
 
EIGHT  code  files  are  files of text.
Some programs call  them  ASCII8  or  8
files.   You can create an  EIGHT  code
file on the Cyber with the  FSE  editor
or with the FCOPY command.  Most people
do not need to use this type of file.
 
.EOR
 
 SET DEBug OFf
 
 Cyber Kermit always writes a record of your Kermit session on
 the log file ZZZKLOG.  This file ordinarily lists any command
 you give except 'SHow' and 'STatus'.  Cyber Kermit records in
 the log any changes it must make to file names, certain error
 messages, and statistics for all file transfers.  When  DEBug
 is SET OFf, the log contains no other information.   DEBug is
 always OFf unless you SET it ON.
 
 Note: The Cyber command KERMIT can list or print the log file
       for you.  For information, give the Cyber command
 
            HELPME,KERMIT
 
.EOR
 
 SET DEBug ON
 
 Cyber Kermit's log file always contains  all of your commands
 'SHow' and 'STatus',  all changes  Cyber Kermit makes to file
 names,  all error messages received from other  Kermits,  and
 statistics for each file transfer.  If you SET DEBug ON, your
 log file will contain a two-line entry for every packet Cyber
 Kermit sends and receives.  Ordinarily you should not need to
 SET DEBug ON.  (If you are curious, use a VERY short file.)
 
.EOR
 
 SENd
 
 The SENd command tells Cyber Kermit to send a file to another
 Kermit.  The format of the command is
 
   SENd filename
 
 You must always name the file you wish to SENd.
 
.EOR
 
 Receive
 
 The Receive command tells Cyber Kermit to receive a file from
 another Kermit.  This command has two forms:
 
   Receive filename
 
 tells Kermit to receive a file, and that the file should have
 the name 'filename' if no local file has that name already.
 
   Receive
 
 tells Kermit to receive a file, and to name the file whatever
 the other Kermit calls it, if possible.
 
.EOR
 
 SERver
 
 The SERver command tells Cyber Kermit that you will no longer
 be talking to it directly, but that your commands will arrive
 in packets sent by the micro Kermit.  To cancel a SERver com-
 mand, use the Cyber Escape code.  To find out what your Cyber
 Escape  code  is,  give the SHow command.   (The Cyber Escape
 code is  CTRL-C  unless you have changed it.)   You may  also
 cancel a SERver command by giving the command
 
   FINISH
 
 to your micro Kermit.
 
.EOR
 
 Exit and Quit
 
 Cyber Kermit (unlike some of its relatives) makes no distinc-
 tion between these two commands.  Exit  and  Quit  stop Cyber
 Kermit so you can give regular NOS commands to Cyber's opera-
 ting system  (including the GO or BYE command to log out, the
 ATTACH and GET commands to make local files  --  Cyber Kermit
 cannot send permanent files  --  or the SAVE, REPLACE, DSAVE,
 and  DEPLACE  commands  --  since  Cyber Kermit  cannot write
 permanent files).
 
.EOR
 
 Push
 
 The Push command  allows you to stop Cyber Kermit temporarily
 while you to give NOS commands to the Cyber operating system.
 Unlike the Exit and Quit commands, the Push command saves all
 the options you have SET before giving the Push command; when
 you give the next KERMIT command to the Cyber, any values you
 set before Pushing will be restored.
 
.EOR
 
 SET Bit-prefix
 
 To set a different Bit-prefix, use the command
 
   SET Bit-prefix X
 
 where 'X' is the new Bit-prefix.   The Bit-prefix must differ
 from the Quote-char and the REPeat-char, and it may not be an
 upper-case letter or one of the following eight characters:
 
       [  ]  /  ^  `  #_  ?  @
 
 If you do not give an argument, Cyber Kermit assumes you wish
 to set the default Bit-prefix '&'.
 
.EOR
 
 SET Quote-char
 
 To set a different Quote-character, use the command
 
   SET Quote-char X
 
 where 'X' is the character to be used.  The Quote-char cannot
 be the same as the Bit-prefix or the REPeat-char,  and it may
 not be an upper-case letter or one of these eight characters:
 
       [  ]  /  ^  `  #_  ?  @
 
 If you do not give an argument, Cyber Kermit assumes you wish
 to set the default Quote-char '##'.
 
.EOR
 
 SET REPeat-char
 
 To set a different REPeat-character, use the command
 
   SET REPeat-char X
 
 where 'X' is the new REPeat-char.   The Repeat-char cannot be
 the same as the Bit-prefix or the Quote-char,  and it may not
 be an upper-case letter or one of these eight characters:
 
       [  ]  /  ^  `  #_  ?  @
 
 If you do not give an argument, Cyber Kermit assumes you wish
 to set the default REPeat-char '~'.
 
.EOR
 
 SET DELay
 
 To SET a different DELay period, use the command
 
      SET DELay N
 
 where  N is the number of seconds which Cyber Kermit will ask
 your micro Kermit to wait for a response.   The DELay must be
 between  5  and 94 seconds.   If you do not give an argument,
 Cyber Kermit will set the default DELay period,  which  is 20
 seconds.
 
.EOR
 
 SET Escape
 
 To SET a different Escape character, use the command
 
      SET Escape X
 
 where X is a letter or one of the following seven characters:
 
       [  ]  /  ^  `  #_  @
 
 This sets the  Escape  character to the unprintable character
 you produce when you press the  CONTROL key together with the
 letter or symbol you have selected.  The Escape character may
 not be the same as the Marker, and it may not be CONTROL with
 any one of the letters  H, J, M, P, Q, S, T,  or  X.   If you
 do not type an argument for this command,  Cyber Kermit tries
 to SET the default Escape character, CTRL-C.
 
.EOR
 
 SET Marker
 
 To SET a different Marker character, use the command
 
      SET Marker X
 
 where X is a letter or one of the following seven characters:
 
       [  ]  /  ^  `  #_  @
 
 This sets the Marker to the unprintable character you produce
 when you press the  CONTROL  key  together with the letter or
 symbol you have selected.   The Marker may not be the same as
 the Escape character,  and it may not be CONTROL with any one
 of the letters  H, J, M, P, Q, S, T,  or  X.   If you do  not
 type an argument for this command,  Cyber Kermit tries to SET
 Escape to the default character, CTRL-C.
 
.EOR
 
 SET Packet-length
 
 To  SET  a different Packet-length  for the maximum length of
 packet which Cyber Kermit asks to receive,  give the  command
 
      SET Packet-length N
 
 where  N  is the length of the longest packet Cyber will then
 be able to receive.   The  Packet-length must be in the range
 40 -- 94.   The default Packet-length is 94,  and if you give
 the  SET  Packet-length  command  without a parameter,  Cyber
 Kermit SETs the Packet-length to 94.
 
.EOR
 
 SET RETry
 
 To SET the maximum number of retries allowed when  attempting
 to transmit a single packet, give the command
 
      SET RETry N
 
 where  N  is the maximum number of retries per packet.  RETry
 must be in the range 3 -- 30.   The default RETry limit is 5,
 and if you give the  SET RETry  command without a  parameter,
 Cyber Kermit SETs the RETry limit to 5.
 
.EOR
 
 Type
 
You can give the  Type  command only if
Cyber Kermit is running  as  a  SERver.
This  command  is  useful  for learning
whether you have  SET the correct File-
type,  because  you  can  interrupt the
Type  command  from  your  micro.   The
format of the command is
 
     Type Cyberfilename
 
You  are  not allowed to Type Binary or
Kermit format files.
 
.EOR
 
You  can send the following commands to
Cyber Kermit when it is in SERver mode:
 
 SEt-file-type             STatus
 SHow                      Type
 
.EOR
 
The  SEt-file-type command requires one
parameter,  the name of a type of  file
recognised by Cyber Kermit:
 
 Ascii                     Eight
 Binary                    Kermit
 Display
 
For more information, consult the Cyber
Kermit User Guide.
 
.DATA,DUMMY.
