Ray tracing simulationsΒΆ

Warning

This part of LensTools is in its beginning stage, and it is far from stable; it is under active development now! Use with care!

Provides a ray tracing engine to build your own set of simulated shear and convergence maps, documentation under construction... For more info look at API

This is the capability of the tracer right now, here’s how a \(512\times 512\) convergence and shear map triplet looks like (the lenses were highly correlated cause they were drawn from the same slice evolved in redshift, so don’t take it too seriously)

_images/raytraced_convergence.png
_images/raytraced_shear.png

For a more hands-on demo of the current capabilities of the ray tracer, please look at this notebook