Research
Overview
Cameron L. Fadjo, PhD, is an education systems architect and learning scientist exploring the instruction of abstract concepts in the fields of computer science and software engineering. He was previously a Research Scientist with the Institute for Learning Technologies at Teachers College, Columbia University where he led two research groups.
Projects
iWorld: Developing Computational Thinking Through Grounded Embodied Cognition
Can grounded embodied cognition be used to improve the instruction of computational thinking concepts and skills within a formal learning environment? In this project I examine how action and perception can be used to teach abstract computational concepts to middle school students during the construction of individual digital artifacts. Through a comprehensive, field-based curriculum for middle school students, I am exploring if grounded embodied cognition can be used to develop certain computational thinking skills (abstraction, decomposition, and pattern recognition) and concepts (conditional logic, loops, synchronization, and variables). As part of a three-week (15 day) curricular intervention, students create their own video games and/or digital stories using Scratch, a block-based programming language developed at the MIT Media Lab. Initial findings suggest that embodying movement during artifact construction leads to increased implementation of mathematical constructs (Fadjo & Black, 2010).
DMS3: Direct Manipulation of Stories, Systems, and Symbols Using the iPad
Studies have shown that children improve their comprehension of unfamiliar words when manipulating toys in meaningful ways. This project examines the use of touch-based gestural interfaces, such as the use of Apple's iPad, in formal instructional settings to improve reading and listening comprehension. Using interactive stories, 2nd grade students read grade-level appropriate texts and directly manipulate the representative objects on the screen according to the actions and declarations in the text. Based on previous work by Glenberg (2004, 2009) and Segal (2010), we examine the relationships of gestures on comprehension and the effects of full versus partial manipulations.
A brief walkthrough of 'The Farm,' and iPad app for emergent readers, can be found by clicking on the following links:
The Farm (brief walkthrough)
Publications
Book Chapters
2011
- Black, J.B., Segal, A., Vitale, J., & Fadjo, C.L. (2012). Embodied Cognition and Learning Environment Design.
In D. Jonassen & S. Lamb (Eds.), Theoretical foundations of student-centered learning environments. Routledge.
Select Peer-Reviewed Conference Proceedings*
2011
- Fadjo, C. L., & Black, J.B. (2011) "Moving Toward the Right Statement:
Effects of Grounded Embodied Cognition on Computational Thinking." [Abstract]. In L. Carlson, C. Holscher, & T. Shipley (Eds.),
Proceedings of the 33rd Annual Conference of the Cognitive Science Society(p. 1996). Austin, TX: Cognitive Science Society.
- Fadjo, C.L. & Lee, J. (2011). "Designing Gestural Interfaces for
Emergent Readers: Improving Reading Comprehension Through Mobile Apps. " Teachers College Educational Technology Conference (p. TBD).
New York, NY: Teachers College, Columbia University.
2010
- Fadjo, C. L., Black, J.B., Hong, J., & Chang, C. (2010) "Using Embodied Cognition in the
Instruction of Abstract Programming Concepts." Presented at Scratch@MIT Conference, Massachusetts Institute of Technology, Cambridge, MA
- Fadjo, C. L., Hong, J., Chang, C., Geist, E., & Black, J.B. (2010) "An Embodied Approach to the
Instruction of Conditional Logic in Video Game Programming." Presented at Ed-Media: World Conference on Educational Multimedia, Hypermedia & Telecommunications,
Toronto, ON (Canada)
2009
- Fadjo, C. L., Lu, P., & Black, J.B. (2009) "Instructional
Embodiment and Video Game Programming in an After School Program." Presented at Ed-Media: World Conference on Educational Multimedia, Hypermedia &
Telecommunications, Honolulu, HI
2008
- Chan, M., Fadjo, C.L., Lu, P., & Shin, J. (2008) "Synergistic effect of enacting,
visualizing, and manipulating codes in Scratch to promote understanding of programming and mathematical concepts." Brief paper presented at the Scratch Conference,
Massachusetts Institute of Technology, Cambridge, MA
- Fadjo, C.L., Shin, J., Lu, P., Chan, M., & Black, J.B. (2008) "
Embodied Cognition and Video Game Programming." Brief Paper presented at Ed-Media: World
Conference on Educational Multimedia, Hypermedia & Telecommunications, Vienna, Austria
*For a complete list of references, email Cameron at clf2110 [at] columbia [dot] edu
Teaching
Overview
I am an instructor in the Departments of
Human Development and
Mathematics,
Science, and Technology at
Teachers College, Columbia University.
I have recently joined the faculty at NYU Steinhardt to teach a new course on the design and development of mobile apps for educational research.
2012
Summer
EDCT-GE 2220: Current topics in developing learning technologies - Syllabus
Spring
HUDK 4035: Technology and Human Development - Syllabus
2011
Fall
EDUC 4201: Research in Education (Guest Lecturer - University of Belize)
Spring
HUDK 4035: Technology and Human Development -
Syllabus
MSTU 5814: iPhone Application Programming in Education (Advanced Workshop) - Syllabus
2010
Fall
MSTU 4031: Object-Oriented Theory/Programming I -
Syllabus
Spring
MSTU 4031: Object-Oriented Theory/Programming I -
Syllabus
MSTU 5031: Object-Oriented Theory/Programming II -
Syllabus
MSTU 5814: iPhone Application Programming in Education (Advanced Workshop) -
Syllabus
2009
Fall
MSTU 4031: Object-Oriented Theory/Programming I -
Syllabus
Summer
CE 5540: Computers, Curriculum, and Change -
Syllabus
Spring
MSTU 4031: Programming I -
Syllabus
2008
Fall
MSTU 4031: Programming I -
Syllabus
Summer
CE 5540: Computers, Curriculum, and Change -
Syllabus
Spring
CE 5150: Making Multimedia Useful -
Syllabus
2007
Summer
CE 5180: Information Technology: Designing and Implementing Network Technology -
Syllabus
Travel
2012
- October 17 - 18: FabLearn 2012 at Stanford University
- September 29 - 30: Maker Faire, NYC
- July: Scratch@MIT Conference
- July: International Conference of the Learning Sciences
- May 20: TCETC, New York, NY
- May 19: Scratch Day at UPenn, Philadelphia, PA
- April: American Educational Research Association (AERA) Annual Conference in Vancouver, BC
- February 6 - 8: Arizona State University
2011
- October 17 - November 11: iWorld in New Hampshire
- September 27 - September 30: Visiting Assistant Professor at University of Belize
- September 19 - September 26: Technology Integration Project (TIP) at Monkey River (Belize)
- July: The 33rd Annual Conference of the Cognitive Science Society (CogSci) in Boston, MA
- May: Association for Psychological Science (APS) Annual Conference in Washington, DC
- April: American Educational Research Association (AERA) Annual Conference in New Orleans, LA
- March: Association of Computing Machinery Special Interest Group on Computer Science Education (ACM SIGCSE) Annual Conference in Dallas, TX
2010
- November 29 - December 3: iPhone Development, Metro Technology Centers, Oklahoma City, OK
- September 21 - October 8: iWorld in New Hampshire
- August 10 - August 14: The 32nd Annual Conference of the Cognitive Science Society (CogSci) in Portland, OR
- June 28 - July 2: Ed-Media 2010 in Toronto, CA
Bookshelf
Instructional Technology
Rethinking Education in the Age of Technology (2009)
by Allan Collins & Richard Halverson
Teachers College Press
Constructionism
Constructionism in Practice: Designing, Thinking, and Learning in a Digital World (1996)
by Yasmin B. Kafai & Mitchel Resnick (Eds.)
Lawrence Erlbaum Associates, Publishers
Minds in Play: Computer Game Design as a Context for Children's Learning (1995)
by Yasmin B. Kafai
Lawrence Erlbaum Associates, Publishers
The Children's Machine: Rethinking School in the Age of the Computer (1993)
by Seymour Papert
Basic Books
Constructionism (1991)
by Idit Harel & Seymour Papert
Ablex Publishing Corp.
Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School (1991)
by Idit Harel
Ablex Publishing Corp.
Mindstorms: Children, Computers, and Powerful Ideas (1980)
by Seymour Papert
Basic Books
Computing
Changing Minds: Computers, Learning, and Literacy (2001)
by Andrea A. diSessa
MIT Press
Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds (1997)
by Mitchel Resnick
MIT Press
Mirrors of Minds: Patterns of Experience in Educational Computing (1987)
by Roy D. Pea & Karen Sheingold (Eds.)
Ablex Publishing Corp.
Turtle Geometry: The Computer as a Medium for Exploring Mathematics (1986)
by Harold Abelson & Andrea diSessa
MIT Press
Grounded Embodied Cognition
Symbols and Embodiment: Debates on Meaning and Cognition (2008)
by Manuel de Vega, Arthur M. Glenberg, and Arthur C. Graesser (Eds.)
Oxford University Press
Embodied Grounding: Social, Cognitive, Affective, and Neuroscientific Approaches (2008)
by Gün R. Semin & Eliot R. Smith (Eds.)
Cambridge University Press
Ecological Optics
The Ecological Approach to Visual Perception (2008)
by James J. Gibson
Psychology Press