PROFESSOR DAVID EPSTEIN
719 IAB, 854-7566
DE11@COLUMBIA.EDU
POLITICAL SCIENCE W4209X
Game Theory and Political Theory
Increasingly, political scientists are using game theory to analyze strategic interactions across many different political settings. Each of the four major subfields, to differing degrees, has seen game theoretic concepts enter its vocablulary, and students entering the profession will need to understand the potential and limits of game theory. This course aims to give students an entry-level understanding of the basic concepts of game theory, and how these concepts have been applied to the study of political phenomena. Students should leave the course with a working knowledge of games of complete information, to the point where they can state a model correctly, solve it, and elucidate some of the theory's empirical implications.
Institutional analysis lies behind much of modern positive political theory, so we will combine our study of pure game thoery with a study of certain key political institutions. The institutions we will be examining within this course are legislatures, legislative committees, courts, and treaties, among others. Among the topics to be studied within these "institutional laboratories" are strategic voting, coalition formation, agenda setting, and the provision of public goods. This is primarily a methods course. I will focus my attention on providing you with the tools to analyze systematically strategic situations in politics, broadly defined. The policy making examples we examine are meant to be illustrative, rather than providing the primary focus of the course. Therefore, the course is divided into sections along analytical methods lines, not substantive policy area or institutional lines.
This course will require careful and systematic reasoning on your part. There will be a fair amount of algebra, and perhaps some simple calculus. It is also helpful to know something about basic probability theory. This course is designed to give you a firm grounding in the included topics specifically and positive political theory generally and to serve as a launching pad for further study. The continuation of this course is G4210, which is a topics course and is correspondingly organized according to areas of substantive interest.
Reading Materials:
There are five texts required for the course:
(1) Dixit, Avinash, and Barry Nalebuff, Thinking Strategically: The Competitive Edge in Business, Politics, and Everyday Life (New York: W. W. Norton & Company, 1991);
(2) Ordeshook, Peter, Game Theory and Political Theory (New York: Cambridge University Press, 1986);
(3) Binmore, Ken, Fun and Games (Lexington: DC Heath, 1992);
(4) Riker, William, Liberalism Against Populism (Prospect Heights: Waveland Press, 1982); and
(5) Kreps, David, Game Theory and Economic Modeling (Oxford:
Oxford University Press, 1990).
These are all available at the Bookstore. I will also be assigning articles to be read for most classes. These will be available in a bound reader form at the Village Copier on 115th Street. I will have it photocopied on two sides in an attempt to cut down on the bulk as well as the cost.
Assignments:
I will assign a number of problem sets throughout the semester. These are designed both to test your understanding of the material as well as to let you explore how these tools can be applied to more realistic political decision making situations. There is likely to be a question on each set that either asks you to indicate how you would approach a particular modeling problem, or asks you to give an example of a particular strategic concept from your own field. The problem sets will count for 40% of your final grade.
Students will be required to write a paper for this class. Students
should choose simple questions to be addressed -- extensions of existing
models make good topics for these papers. All students will be required
to turn in to me a brief (two page) paper proposal by Thanksgiving. The
papers count for 60% of the final grade.
STRATEGIC INTERACTION: AN INTRODUCTION
Week 1: September 3
PRELIMINARIES, EXAMPLES, INTRODUCTION TO GAMES & BACKWARD
INDUCTION
Readings:
Week 2: September 10
SEQUENTIAL GAMES
Readings:
Week 3: September 17
SIMULTANEOUS GAMES
Readings:
Week 4: September 24
UNCERTAINTY, COORDINATION, AND MIXED STRATEGIES
Readings:
Week 5: October 1
REPEAT PLAY AND THE EVOLUTION OF COOPERATION
Readings:
Chaos and Social Choice Theory
Week 6: October 8
THE ARBITRARINESS OF MAJORITY RULE
Readings:
Week 7: October 15
MODERN SOCIAL CHOICE THEORY
Readings:
VOTING OVER DISCRETE ALTERNATIVES
Week 8: October 22
PREFERENCE ORDERINGS, THE CONDORCET PARADOX, AND SOPHISTICATED
VOTING
Readings:
The Spatial Theory of Voting
Week 9: October 29
UTILITY FUNCTIONS, EUCLIDEAN PREFERENCES, AND THE MEDIAN
VOTER THEOREM
Readings:
November 5: No Class (Election Day!)
Week 10: November 12
APPLICATIONS OF THE SETTER MODEL
Readings:
Combining Game Theory and Voting Theory
Week 11: November 19
INCOMPLETE INFORMATION
Readings:
Week 12-13: November 26, December 3
SEQUENTIAL BARGAINING
Readings: