Henrique

Computer Graphics Researcher

and Citizen of the Internet

Columbia Computer Graphics Group

The Man Your Man Could Research Like

ANNOUNCEMENTS:


    I have been selected to be a NSF GRFP Fellow!
    I was recently announced a GEM National Consortium Fellow!
    My particular award is sponsored by Adobe Systems, so don't forget to update Adobe Reader!
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    I am in the process of renovating my website. More demos and content to arrive soon as I make the switch!

Bio & Interests

I am a Computer Graphics researcher at Columbia University in the City of New York, pursing both a B.A. in Computer Science and a B.S. in Mechanical Engineering. I will graduate in May of 2015 with the intent of continuing to explore the R&D field of computer graphics.

I hope to someday achieve a PhD in Computer Science by blending my passion for coding and engineering in a research setting. Whether through academia, industry, or even a start-up, I aim to contribute my skills and bring closer that future we all envisioned as kids. Then, years later when I am old and rich, I will become famous for founding the first university in outer space!

My research interests primarily involve physics-based simulation and animation. Fluids, Cloth, Hair, Fracture, Control... you name it! I also enjoy developing tools, plugins, and peripherals that assist with graphics, robotics, and vision.

Simulation.

Currently I am a National Science Foundation (NSF) REU Fellow working in the Columbia Computer Graphics Group under the advisement of Breannan Smith and Eitan Grinspun

Here I have been lucky enough to work on a variety of projects that have granted me lots of exposure and insight into the research community. Below are some of the projects I am currently invested in, both in collaboration with and outside of our lab.

Grains

A joint project with the Lamont Doherty Earth Observatory of Columbia University, we are exploring the effects of friction on granular material, especially under the guise of landslides. With the aid of physically accurate simulation we are able to explore large scale frictional behavior under various conditions and further develop an entrainment model that comprehensively details granular phenomena.

Hair

Elastic rod simulation is a key backbone to representing various interactions in physics and special effects. Exploring improvements to the state of the art, we are pushing the scale, stability, and speed of physically-accurate hair simulation, thus achieving a new set of features and realism not yet available in hair simulation techniques.

Senior Design

Columbia's capstone project for Mechanical Engineers, Senior Design, is underway. My team, Turn Down for Watt, is pursing the creation of an Air Hockey Robot that can compete autonomously. Combining computer vision with precision machining, our player will feature a variety of game modes for players of all levels. More details to come as we take our idea through the full pipeline from thought to working product. We look forward to seeing you at the expo!

Fluids

From what was supposed to be a simple application of Discrete Differential Geometry processing, I am collaborating with Dr. Keenan Crane of CMU on a new method of simulating fluids on surfaces. Current progress has revealed some promising insights that could be used to speed up or tweak existing fluid simulation techniques.

ACHIEVEMENTS Unlocked

  • Present Day

    Present Day

    Publications (to come!):

    My research is culminating into publications in both the physics and computer graphics community.

  • January 2015

    January 2015

    GEM Fellow:

    Honored by Adobe Systems to receive a GEM National Consortium Fellowship

  • SIGGRAPH 2014

    SIGGRAPH 2014

    Published ACKNOWLEDGMENTS:

    Recognition of my assistance in projects can be found in:
    - Fast Multipole Representation of Diffusion Curves and Points
    - Multimaterial Mesh-Based Surface Tracking
    - Wire Mesh Design

  • 2013 - 2014

    2013 - 2014

    Awards

    * Lapin d'Or - received for first place prize in a semester long animation competition.
    * Twilio Achievement Award - received for the Linger app at DevFest 2014 Hackathon
    * 3rd place in RoboRace 2013

  • 2013 - 2014

    12:30 - 5:30

    Projects and links

    * BrickBreakAR - Augmented reality brick breaker game, best in show
    * Assistive Robotics - researching and building a framework to support daily tasks for paralyzed individuals
    * GDL - a Graph Decision programming Language designed to quickly generate and traverse acyclical graphs and decision trees

  • 2013

    2013

    Previous Job Experience

    * 1stDibs - Backend software developer
    * Meta - Software engineer

Personal stuff, outside of graphics

Reach out for questions, references, or jobs!

interests outside of graphics:
volleyball. capoeira. video games. the internet.
movies: star wars, city of god, children of men, looper
Plans for world domination

I'll be your guide