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The overall objective of
the E-Health Project is to investigate how information and digital
technologies can support research in three specific areas of behavioral
health: assessment, education, and intervention. Research and applications
include: 1) web-based assessment tools with associated expert systems
to screen, measure, and provide feedback to target populations as
part of an overall mental health and educational intervention, 2)
multimedia tutorials to prepare individuals for referrals into specific
research or external programs, and 3) interactive web and gaming technologies
to enhance mental health interventions.
Specific projects include:
- Development of a web-mediated application that supports working
women with depression (prototype website at oracle.seas.columbia.edu/ehealth.
- Building a pilot program that uses web conferencing technologies
to help people with disabilities effectively use assistive technologies
to become more productive in academic and work environments.
- Designing computer games that interface with biofeedback mechanisms
to support body awareness training for chronically ill children
and adolescents.
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