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imagining memory as object

adeola enigbokan

In the age of digital production, memory, personal and social, can be seamlessly integrated into an ever-expanding record of human progress. Anything that can be documented can, and should, be saved. This conception has led us into a future-present in which memory is one of the most sought-after products in the digital world,

becoming faster and cheaper by the season. This is a world in which I-Pods (digital audio MP3 players) can seriously promise to hold over 10,000 of “your favorite songs,” and memory sticks, smaller than tubes of lipstick, can hold entire films. The aesthetic of memory as objectified commodity, while little addressed in contemporary scholarly work, is not lost on those artists who work within digital vernaculars. In the following sections, I will examine the ideas of one pioneer of modern personal computing and his extraordinary prototypical machine and the work of one digital artist critically engaging questions of objectified memory raised by the new media. 

memory as commodity

Vannevar Bush and the Memory Machine

In all the arts there is a physical component which can no longer be considered or treated like it used to be, which cannot remain unaffected by our modern knowledge and power. For the last twenty years, neither matter not space nor time has been what it is from time immemorial. We must expect great innovations to transform the entire technique of the arts, thereby affecting artistic invention itself and perhaps bringing about an amazing change in our very notion of art. [1]

Replacing “the arts” with “information” in the above quotation, from French poet Paul Valery’s study of art in early years of the twentieth century, provides a striking description of information in the age of digital production. [2] In the age of digital production, computer memory is the major “physical component that can no longer be considered or treated like it used to be.” Through the invention and intervention of computer memory, knowledge, transformed into information, or data, can be produced, reproduced or erased with new techniques of data archiving, retrieval and deletion. The pioneers of modern computing were very aware of its revolutionary potential, identifying memory as the main metaphor for knowledge (re)production.  Revolutionizing modes of remembering and “augmenting human intellect”[3] became the primary motivation of computer scientists from Vannevar Bush [4] to Tim Berners-Lee. [5] This section examines one of the earliest object-conceptions of personal computing, Vannevar Bush’s “Memex,” as outlined in his 1945 article, “As We May Think.” [6] What are the understandings of human capacities for memory encoded in this machine? In what conceptual and contextual framework does Bush understand knowledge?

At the end of World War II, Bush, who had been a key presidential advisor and coordinator of scientific contributions to the war effort, found himself and other researchers faced with a what he considered to be a new and possible detrimental problem: information overflow.  The glut of data, produced by scientists, and other “intellectual workers,” spread out over long distances and across disciplines, were growing increasingly difficult to manage:

There is a growing mountain of research... The investigator is staggered by the findings and conclusions of thousands of other workers. Professionally, our methods of transmitting and reviewing the results of research are generations old... truly significant attainments become lost in the mass of the inconsequential. The summation of human experience is being expanded at a prodigious rate, and the means we use for threading through the consequent maze to the momentarily important item is the same as was used in the days of square-rigged ships. [7]

In his characterization of the problem of data glut, Bush’s extremely precise and simple use of language belies the slippages contained in his formulations of research, data, and human experience.  The subject for whom information overflow is a problem is the intellectual worker or investigator, whose work is that of “research,” a process composed of the accumulation, review and production of, primarily, written documents. These written documents, important to the work of the researcher, are the measure by which “significant attainment,” in the field of “intellectual work” is judged. For Bush these documents are not only the stock-in-trade of the researcher, but can be conflated with “the summation of human experience,” and human experience is itself assumed to be all that can be appropriately documented.  Judgment, between the significant and inconsequential experience is a key technique of intellectual research, and as such is subject to improvement over time. As an identifiable research technique, therefore, judgment or the sorting of data (human experience) through memory, enters the realm of human capacities that are subject to improvement through technological advancement:

This is a much larger matter than merely the extraction of data for the purposes of scientific research; it involves the entire process by which man profits by his inheritance of acquired knowledge. [8]
For Bush, the problem of data overflow is not merely irritation for intellectuals, but the result of an epistemic failure on the part of science to closely observe and adapt ‘natural’ human memory habits to technologies. “The real heart of the matter,” according to Bush, “goes deeper than a lag in the adoption of mechanisms… Our ineptitude in getting at the record is largely caused by the artificiality of the systems of indexing.” Identifying the ‘natural’ “associative recall” of human memory, Bush proposes a mechanical selection device, or Memex, the forerunner of the personal computer:
Consider a future device for individual use, which is sort of a mechanized private file and library. It needs a name, and to coin one at random, “memex” will do. A memex is a device in which an individual stores all his books, records and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to memory. [9]
MEMEX
Holding the "record of the race"

The personal computer, then, was imagined as sort of individualized bureaucracy. In Bush’s conflation of record keeping and human memory, an organizing principle of modern bureaucracy is revealed.  The personal computer, like a national or corporate archive is an ordering device, intended to gather intimate knowledge.  All “significant” knowledge available to humans can be stored within the bureaucracy’s files. In the case of national archives, the institution of the state authorizes the collection and organization of intimate knowledge through particular sets of categorizing processes. In the case of personal computers, collection and ordering of intimate knowledge is authorized by the individual user.  Bush’s Memex appears to be the forerunner of a future in which personal computing practices will revolve around the manipulation of memory, as object, as commodity, as physical embodiment of imagination and intimate knowledge. This is the future in which artists like Cory Archangel play with these various incarnations of memory, stretching its capacity to abstraction.

           

Cory Archangel and Technological Nostalgia

Technology moves fast. I like to explore old machines because it seems the right thing to do. A machine must get lonely in peoples closets for all those years. To turn one on and see what the deal is half the wonder. [10]

Cory Archangel, a founding member of the artists’ collectives, BEIGE and Radical Software Group, is a cracker. Crackers are hackers of obsolete technologies, on the border between the analog and the digital. Like hackers, crackers aim to alter, or recode the technologies they target. Hacking these older technologies, such as old Nintendo Entertainment Systems, or Atari or Commodore 64 computers, however, usually requires literally cracking them open, hence the term “cracking.” Archangel’s fascination with older technologies stems less from longing for times past, than from a distaste for the speed at which technologies are rendered obsolete:

I think my first experience was playing the game Raiders of the Lost Ark on the Atari 2600. Actually, I played it on an IntelliVision system that had an Atari 2600 adaptor. I was never a big action game fan though.... I like these systems not cause of nostalgia, but because they are cheap and easy to work. Also they are the perfect middle ground between analogue and digital video. [11

An important aspect of Archangel’s work is the use of the actual language of the computer, ones and zeros, in order to manipulate as closely as possible, the media with which he works.  There is increasing distance between people who work with computers in daily life and those who are actually able to manipulate their transformative possibilities. Working with older, simpler technologies, for Archangel, provides a reminder of the creative potential of manipulating computer memory. Noting low image quality and memory on the 8-bit Nintendo system, he reminds readers of the manual, “...hardware limitations defined the aesthetic of most early 80’s video games on the Nintendo, and making art for this system is a study of these limitations.” [12] In its objectified form, computer memory is open to manipulation, not just by the corporate programmers who produce the computer’s architecture, but by all who dare to open them up.

For Archangel, computer memory chips hold the potential for realizing new orders for information. In contradiction to its ordered archival principles, computer systems do not handle erasure well.  Discarded items, once deleted, are not actually erased, but merely un-named in the computer’s memory.  No longer directly accessible, they exist in the computer’s storage (hard drive) amongst named filed, taking up space and fragmenting memory. These pieces of fragmented memory became the basis of Archangel’s project, Data Diaries. [13] For one month, in January 2005, he recorded the daily activities of his computer’s memory files by feeding them into Quicktime, a digital video application.  Flashing and floating across the screen are images, in the color-coded visual language of the computer, representing deleted emails, songs, old Word files, or documents Archangel was working on at the time.  The blocks of color, moving manically across the screen creating a vision of life inside computer memory: fleeting, disordered, fragmented. This vision allows for new opening in understanding memory, as filtered through digital formats. As one reviewer described Data Diaries:

Lots of artists talk about memory. But for artists working with computers, memory has a very specific technical definition. If ever computers had a subconscious, this is it. Cory describes it as “watching your computer suffocate and yell at the same time.” They look like digital dreams—the pure shapes and tones of real computer memory. [14]
Still from Data Diaries, by Cory Archangel.

Click on images to left to view Quicktime video.

This look into an individual computer’s memory is strangely nostalgic, allowing the viewer to meditate upon the mechanism by which human dreams are transformed into incomprehensible data as they filter through the computer’s interior. In her book on nostalgia as a modern condition, Svetlana Boym identifies two kinds of nostalgia:
Restorative nostalgia evokes national past and future; reflective nostalgia is more about individual and cultural memory. The two might overlap in their frames of reference, but they do not coincide in their narratives and plots of identity In other words, they can use the same triggers of memory and symbols... but tell different stories about it. [15]
Computing, in its reliance on bureaucratic conceptions of archiving documents and storage and retrieval, is a distinctly nostalgic activity.  However, if Vannevar Bush’s vision of a universal “record of the race” is an exercise in restorative nostalgia, then Cory Archangel’s view into a month in the life of an actual computer’s memory is most certainly reflective. Exposing Bush’s grand machine to be composed of fragmenting colored blocks, flitting incomprehensibly across the screen, Data Diaries allows for reflection upon the actual difficulties in ordering real life in real time, even within the body of a powerful machine. “Reflective nostalgia”, Boym notes, “cherishes shattered fragments of memory and temporalizes space.” [16] Data Diaries does just that.

[1] Paul Valery, Aesthetics, “The Conquest of Ubiquity,” trans. By Ralph Manheim, (New York: Pantheon, 1964). Quoted in Walter Benjamin, “The Work of Art in the Age of Mechanical Reproduction,” Illuminations, ed. Hannah Arendt (New York: Schocken, 1968).

[2] This interesting exercise was suggested by a friend, Greg Allen, during a conversation about Benjamin’s famous essay.

[3] Phrase taken from Douglas Engelbart’s 1962 project proposal of the same name. One of the early proponents of personal computing, Engelbart is credited with the invention of the computer mouse, and the concept of hypertext.

[4] Bush, first director of the National Science Foundation, and wartime advisor to Franklin Roosevelt, is often referenced as a major influence of future innovators in computer science.                                     

[5] Berners-Lee is credited with the invention of the World Wide Web.

[6] Vannevar Bush, “As We May Think,” Atlantic Monthly (July 1945) p.101-108

[7] Ibid

[8] Ibid.

[9] Ibid., emphasis added.

[10] Excerpted from interview with Cory Archangel, Switch Journal, Summer 2004. http://nxswitch.sjsu.edu/00000c

[11] Ibid.

[12] Ibid

[13] Data Diaries can be viewed at http://www.turbulence.org/Works/arcangel

[14] Alex Galloway in “Intro to Data Diaries” at http://www.turbulence.org/Works/arcangel/alex.php

[15] Svetlana Boym, The Futures of Nostalgia, (New York: Basic Books, 2001) p. 49

[16] Ibid

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