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  Welcome to the Metacognition and Memory Lab at Columbia University  
  AGENCY

We are currently studying people's metacognitions of the degree that they feel they are the cause of events around them. We are investigating this primarily using an arcade game-like paradigm in which participants move a cursor to try to "catch" stimuli that fall down the screen. The degree to which the cursor conforms to participants' mouse movements and the ease of the game are manipulated in a wide variety of ways, and we analyze how this influences the participants' feelings of agency.

While we began this line of research with normals, the data have been so interesting that it has expanded to more specialized populations. Grad student Matthew Kirkpatrick is currently gathering data with methamphetamine users, which so far is generating fascinating results. We also expect to begin testing on a schizophrenic population with colleague Peter Balsam.

   
METACOGNITIVE ILLUSION OF KNOWING  
Post-doc Bridgid Finn investigates the inaccuracies in metacognitive judgments and how these inaccuracies influence subsequent behavior such as learning behavior. People are typically overconfident when making metacognitive judgments about the probability of correctly retrieving a target during a cued recall test. These judgments are overconfident only during the first study-judgment-test trial and shift towards underconfidence during following trials. Studies indicate that the underconfidence effect may be due to memory of one's item-specific performance on the preceding trial, and a failure to adequately take into account new current-trial learning.

Current research is focused on how judgments of learning and study choice are influenced by framing effects.

     


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  METACOGNITION IN CHILDREN
We are also very excited about our research on 3rd and 5th grade elementary school students in collaboration with Lisa Son at Barnard College. We are testing how these students make a wide variety of metacognitive judgments. We're currently focusing on judgments of how well they've learned new material, and how, with these judgments in mind, they choose which items they feel they need to study before they are tested.

We teach and test the children using a fun computer program in which the Dragon Master (voiced by Matthew Greene) leads the kids through the studying and testing process. The children are awarded treasure for correct answers, which allows them to progress through the many stages of dragondom, from a mere egg to the scourge of the skies!

 

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